Sunday, April 24, 2016

ZVR Guo virtual reality was a long run never mind the idea

If you are willing to try new products of technology people, for VR glasses will have what kind of looking forward to it?

VR concept was first put forward by an American in the late 80 's, and since then has been a "black science". Until 2014 Facebook buys Oculus VR, to make people aware of the human and the system more "intelligent" lifestyle is likely to come up.

Yet? In recent years, home alone emerged many VR products, and there are reports that the Internet giant wants to invest in this area. Although every advantage by virtue of their hopes to gain an edge in the field of VR or even broken, but the feedback is not warm, it makes our equipment see more cautious in this area.

ZVR Guo: virtual reality was a long run, never mind the idea

Lei Feng network recently interviewed ZVR CEO Guo Wei, for existing markets, he said: "virtual reality was a long-distance runner, do not care about ideas." VR box goggles

VR is a direction

In 2013, Oculus for the first generation of products when Guo Wei that virtual reality will be a direction. Although hardware standards make the experience was not good, but in his view, Smartphone under the influence of Moore's annual performance improvement is exponential growth. Under the influence of VR hardware requirements will be met soon.

My experiences with him when selecting VR, game companies and information security company working experience is his confidence, he told reporters:

First of all, he does game content development but do not do the game engine related work, so has some research on three dimensional rendering of a mobile platform, which is important for VR products. And he thinks that is closest to the user's use of virtual reality in games, knowing how to design a virtual reality engine or SDK, let more VR game development. Compared to other vendors, they are more likely to identify pain points.

Secondly, his business was responsible for communication-related products, ZVR main screen through the technologies of network communication and its stringent requirements, communications caused slightly poor will not smooth screen, delay gets longer, which requires solid knowledge of communications.

Although now VR, but Guo said, when the newly established company doing is HDMI headset, the wired helmet in their view is a small niche market, after they found that, in most cases consumers need a wireless headset. And wired headset needs to control, such as a remote control centre, the team believes the trend of the future will be to focus on the immediate experience of one machine, mobility, computing power does not need a particularly strong.

ZVR Guo: virtual reality was a long run, never mind the idea

Mglass is a kind of product?

In an interview, Lei feng's network (search for "Lei feng's network", public interest) seen very close to the internal version of the production machine, ZVR Mglass helmet will have released two versions, including version equipped with two sets of lenses can be replaced. Unlike built-in into the product on the market, Mglass to facilitate Mobile Center adjustment and cooling, revealing fixed programme. However, in view of the size of the helmet itself, Guo suggested mobiles is more than 4.5 inches.

In addition to appearance, Mglass lens distortion took a lot of care. Domestic VR software is via cell phone screen, and the greatest problem is the screen split screen distortion is good enough. Guo briefed reporters, deformation and dispersion distortion is mainly two reasons, teams in these two areas appropriate for their VR and VR, for different manufacturers, you can manually adjust the adapter.

As a VR products, Guo Wei told reporters that the biggest characteristic of the product is "across the screen" function, by PC, mobile sync installed on their APP--, and on the PC screen on the helmet can be rendered through attitude operation game experience closer to the true. Somewhat similar to this process and cloud services and applications running on a PC, via a wireless network and application on the helmet and out, on demand reduces the performance of the helmet itself.

Except in the borders APP launched a video solution, Guo Wei said the team hopes that with the APP to create a fully functional virtual reality helmet application software platform provides rich content based on development tools such as play, screen wearing properties.

ZVR Guo: virtual reality was a long run, never mind the idea

Looking forward to, but no goals VR box 3D glasses

Although their own developing hardware, but Guo said in the Exchange, with the improvement of hardware, VR hardware does well is no longer a problem. In their view, a good VR product hardware-only 10%, while software accounted for 90%.

When faced with a reporter on how to compete with peers, Guo Wei says "ZVR is not a hardware-centric company, we prefer to provide the industry with the most basic and underlying systems and development services. "By providing the SDK way with various VR team, even if peer products sell well, can also drive their own software being used by more people. "We have looked forward to for hardware sales, but no goals. "

ZVR team believes that most directly reflects just the helmet to the game, teams are testing many interesting interactive mode. Future in the field of Office and other fields had more usage scenarios, expanding the white-collar workers and students groups, selling price is very cheap.

ZVR team hope to get more attention, if you are concerned about VR, you can contact: Sam@zvr.com

VR box goggles

ZVR Guo: virtual reality was a long run, never mind the idea

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